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The Weekly Write-Up - November, Week 2

Another successful week has come to an end.  This week has seen a lot of changes made throughout all areas of the code base.

A lot of time this week was spent tidying up the GUI functions, and getting a lot of annoying bugs ironed out.  The destroy code will now also destroy all child elements as expected on resource end, and child elements will be called correctly when parent events occurs.  This relates to MTA's element system in which every game entity represents a place in an "element tree".

Additional vehicle fixes were introduced, including passenger to driver warp issues, boat positioning/rotation inaccuracies, blown vehicles fixes, and some upgrade compatible checks / functions.  The vehicle sync is getting better and better, which is great to see.

Resource transfers were also tweaked a bit to include the ability to cancel a transfer (in case of long transfers / other errors), and a fix was put in to the resource size reporting which should make it work regardless of the server sending the data.

As some people noted in the comments of last weeks post, Mouse + Keyboard is now forced.  The main focus is to remove the possibility of someone using auto-aim to target players unfairly, but as someone else mentioned our keybinds system currently does not support gamepads.  This is an area we could see some time spent reworking to allow for all input devices, sometime after the first releases.

In addition to those changes, a lot of little fixes in regards to xml, playing sounds, auto-fades, and more were completed. 

Overall, another good week.  Keep the comments coming guys.


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Showing comments 1 to 10 of 54 | Next | Last
xGj
Comment
Good one
Reply #54 on : Fri November 09, 2007, 16:36:12
Nice job Cray, youre actually the only one that keeps the community informed on things. Keep going the true fans are still out there and the majority will return after the release, youre doing it for something ;) I can't wait personally, keep it up =)
dan
Comment
Very nice
Reply #53 on : Fri November 09, 2007, 17:28:54
You know, It's nice to see the MTA website picking up like the way it has been currently.

I know you guys have had a tough year with ChrML leaving momentarily and all, but you guys managed to pull through it. Not to mention all of the harsh bashing that frequently floods the comments section.

Well, thanks again for another great update. I can almost smell a beta!
Hooped
Comment
Excellent stuff!
Reply #52 on : Fri November 09, 2007, 17:39:08
I've been lurking here for a very long time and wanted to at least express some gratitude for all the hard work you have obviously put into this. It sounds like things are finally really starting to come together and shape up towards a release which I'm sure you are looking forward to as much as we are! Thanks again for all your hard work and keep it up.. the light at the end of the tunnel is near!!
Munch
Comment
Nice
Reply #51 on : Fri November 09, 2007, 17:41:54
Nice update, MTA. I can see a beta coming before Christmas.

Also, why not make the force keyboard thing an option? I know the people who use joysticks need to learn to use a keyboard, since they're used a lot. But, maybe it'll be a good idea for the main admin to have it as an option.
Jo
Comment
updates
Reply #50 on : Fri November 09, 2007, 18:15:45
Thanks for the increase in updates recently, it really makes the wait feel shorter when there is often new information released ;)

Also, about the joypad, could it maybe be an option in the server config? I don't use one personally but for those who do it would be nice, as long as the server admins don't mind. Then again that might force the team to sync more things, therefore delaying the progress more :S
x16
Comment
gutted
Reply #49 on : Fri November 09, 2007, 18:51:10
about the gamepads D: i used it all the time on race :) eehhh cant wait when its all updated so i can then use one.
greetz
adminat-race
Comment
;)
Reply #48 on : Fri November 09, 2007, 20:37:19
videos XD, can i be your video man, i make a bunch of decent youtube gta vids, email me if u'd really like ;), btw i'd like to know more about types of gamemodes, plz

!cookies for MTA team, ur almost there
public beta?
Comment
Public beta tests?
Reply #47 on : Fri November 09, 2007, 20:44:01
Still no public beta test and no release. I am guessing there are more problems then we were told about a while back. Weird that everyday they fix at least 2 bugs. I remember talk about how good mtasa:dm was. There is no proof about how good mtasa:dm is. When are we going to get to give this a try out?
[DRuG]Smallo
Comment
GamePad
Reply #46 on : Sat November 10, 2007, 01:12:53
Dang i don't wanna use the keyboard and mouse. i never have, i've always used the gamepad. but i never used auto-lockon no sir.
[NB]pacwarz
Comment
good
Reply #45 on : Sat November 10, 2007, 02:43:28
I think it's brilliant to see auto Mouse + keyboard. Finally NO AUTOAIMERS!!! thats the one peice of information i was waiting for confirmation of for a long time :-)

gj
Showing comments 1 to 10 of 54 | Next | Last